ARTHUR
GRADSTEIN

creative director · baker of ideas

Twenty years of shipped work, measured. I take strange little ideas and bake them into reality — on a line built to scale. Talking to teams about what's next.

20+
years shipped
150+
TV episodes
$1M+
revenue lift, one format
45%
D1, Reality Stars
scroll for the menu ↓

// the daily specialnow baking

Now — lead creative on Episode, Pocket Gems' flagship interactive-storytelling platform, and Reality Stars — while building a next-gen AI product (currently in stealth): a highly customizable, interactive RPG for a female audience that looks live-action but is AI-generated — and the scalable workflow to responsibly generate and organize its branching narratives and character customizations.

Twenty years of shipped work across TV, mobile games, and creator economies — measured in retention, revenue, and loaves.

✦ fresh certification — Strive management training × 2 cycles
Portrait of Arthur Gradstein
the baker on duty

// about the bakerin plain language

I'm a creative executive with 20+ years across games, television, film, and AI-enabled content. I've led original products from blank page to global live service, run hit writers' rooms, coached creator ecosystems, and built production systems that scale without sanding off what made the idea good in the first place.

What I do: I define the creative problem, invent the idea that answers it, then build the teams, systems, and tools that get it out the door. Ideally the good door.

// house ruleshow i work

Creative leadership is part taste, part systems design, and part saying the useful thing in the room.

01

Start with the audience promise.

A team moves faster when everyone can say what the experience should make someone feel — not just what features it contains.

02

Make feedback executable.

"It's not landing" is an observation. Good creative direction explains why, protects the intent, and gives the creator a next move.

03

Build the system, not just the hit.

Curricula, tools, pipelines, and repeatable patterns let more creators do their best work without turning the work generic.

04

Use data without asking it to write.

Audience behavior sharpens the question. Taste and judgment still answer it.

I turn strategy into entertainment — and creative ambition into something a team can actually ship.
games · television · interactive media · and the tools behind them

// fresh from the oventonight's bake

the signature sourdough · flagship · pocket gems

Reality Stars

Slow-proofed on a player-fantasy starter: a standalone app, separate from Episode — collection RPG × scripted reality × dating sim. I crossed into game design at the fantasy and experiential level, writing gameplay specs from player-fantasy pillars; two shipped as core features — an async head-to-head PR-appearance showdown, and VMS Live!, a real-time 10-player fashion battle staged like a reality show. Vision-keeper across a 40-person team covering design, art, audio, narrative, and product, from ambiguous player promise to live service.

The brief was not "make one of those." It was to make three genres feel like they had always belonged together.

line 03 · launched Dec 2025 · 45% D1
45% D120% D710% pay in first sessionApple Today, repeat featuresGame of the Day
the sizzle reel — marketing’s cut · 40 seconds
Reality Stars key art — five cast members
the key art
App Store feature: Game of the Day — Episode Reality Stars
App Store — Game of the Day
App Store feature: Games We Love — You're a Drama Queen
App Store — Games We Love
App Store chart showing Episode: Reality Stars ranked #1 in Roleplaying
#1 in roleplaying — the App Store chart
Game Center Top Played Games list with Episode: Reality Stars at #3
#3 top played — Game Center
Reality Stars gameplay: challenge other players
the game itself — challenge other players
Reality Stars App Store screenshot: Discover Romance
discover romance
Reality Stars App Store screenshot: Dress to Impress
dress to impress
Reality Stars App Store screenshot: Become a Reality Star
become a reality star
Design mock of the async head-to-head PR-appearance mode: a late-night talk-show set where a camera-man challenge reads 'I gotta get YOUR awesome shoes on camera', with a #Diva Show off prompt
the PR-appearance showdown — async head-to-head, live from the talk-show set
Design mock of head-to-head styling judging: two styled avatars compared side by side with #Diva theme item cards, emoji reactions and a Fresh badge
the judging — #Diva theme, styling head-to-head
Design mock of the PR-appearance showdown results screen reading 'Decisive Win!' with three-star ratings for both players
the payoff — “Decisive Win!” results screen
Design mock of VMS Live: a contestant on the runway before a live studio audience with a five-star voting interface and the theme 'Champagne Dreams'
VMS Live! — real-time runway voting, “Champagne Dreams”
Design mock of the VMS Live judges panel: seven judges seated at a branded desk before a cheering studio audience
VMS Live! — the judges’ panel
Design mock of the VMS Live results podium: three contestants ranked first, second and third with star counts 33, 28 and 21 out of 35
VMS Live! — the podium, 10-player fashion battle results
the sourdough starter · continuously fed

The Creator Engine

The UGC culture: wrote educational materials that passively widen the submission funnel, revamped the pitch greenlight process, and built the author-development system that levels green authors into hit-makers. Hosted a 3-day onsite intensive — every attendee went on to create their personal-best story; 3 reached the platform's highest tier, setting new $/story-start records.

line 02 · continuous feed · never refrigerate
3-day intensivepersonal bests, every loafnew $/story records
UGC strategy infographic: five pillars — outreach initiatives, revised pitch submission worksheets and process, Episode Academy educational materials, workshops and office hours, hands-on collabs
the recipe — five pillars of the UGC pipeline (I worked every stage but outreach)
UGC pipeline funnel infographic: writing programs and commission tiers on the left, directing and coaching curriculum in the middle, author skill progression on the right
the system — writing × directing × skill progression, the full funnel
Arthur Gradstein with Episode creators at the 3-day intensive workshop
the 3-day intensive — in the room with the creators

the slides below are titles only — actual content is confidential and proprietary

Workshop curriculum slide: Day 1, Strategic Thinking in Story Development
the curriculum — day 1: strategic thinking in story development
Workshop curriculum slide: Session 1, The Promise of Interactive Fiction
the curriculum — session 1: the promise of interactive fiction
Workshop curriculum slide: Day 2, The Reader Experience
the curriculum — day 2: the reader experience
Workshop curriculum slide: Session 2, Data Patterns Across Stories
the curriculum — session 2: data patterns across stories
Workshop curriculum slide: Session 2, Maximizing and Sustaining Reader Investment
the curriculum — session 2: maximizing and sustaining reader investment
Workshop curriculum slide: Day 3 Session 2, Putting It All Together
the curriculum — day 3: putting it all together
the original · seventy-three layers

The Kiss List

Seventy-three flaky layers of narrative × gameplay, laminated on Episode. Pioneered the format, codified it, and taught it to the studio and the UGC creator community — ~8% lift ≈ $1M annual revenue, +5% ARPDAU. The foundation every later bet grew out of.

line 01 · the mother recipe · yield ≈ $1M / yr
~8% lift$1M annual+5% ARPDAU
Whiteboard: Episode themes, core loop diagram, currencies, and story arc
the design doc — core loop, currencies, arc
Whiteboard: Kiss List conquest planning grid
conquest design — Name / Get the Date / Date
Whiteboard: more Kiss List conquests, including hack the dating algorithm
more conquests — "hack the dating algorithm"
The Kiss List app store listing key art
the key art
In-story screenshot: Riley issues the Kiss List challenge
Riley issues the challenge
The Kiss List live event final score card
the live event — final score

From the test kitchen

RECIPE DEVELOPMENT · SLATE STRATEGY

Indexed and analyzed the entire Episode story catalog. Found over-concentration in high-school settings, skewing toward lower-disposable-income players. Identified the whitespace: post-education settings. Every good bakery tests its recipes.

the actual 2019 slate deck — research, taxonomy, findings, and the draft slate

Slate research deck: qualitative sources like team surveys and discussion groups alongside quantitative sources like top-performing releases and search history
the research — Q4 2018, qualitative + quantitative
Slate categories deck: every story tagged by age of main character, genre, risk level, world tone, and primary and additional themes
the taxonomy — every story tagged by age, genre, risk, world, theme
Drafting the Slate deck: biggest 2019 opportunities from research, filtered by story principles, risk, enthusiasm, and onboarding potential
drafting the slate — research → filter → categorize
Story-area conclusions: romance is king, and the catalog is overweight in high-school content relative to competitors
the findings — romance is king, overweight in high school
2019 Originals Story Slate draft: age bands with open and conditional slots, theme cloud of areas of strength, and themes to explore
the 2019 originals slate — the draft
the apprenticeship loaf · 2005–2011 · nickelodeon

The Network Years

Classic, crusty, no shortcuts. Hired at 21, head writer by 25 — head writer on iCarly and Victorious simultaneously, 7 seasons · 150+ episodes. Led a 12-person writing department; PGA nomination. Comedy was the output; alignment across a very large machine was the job.

line 00 · classical training · baked under Friday-night pressure
150+ episodes7 seasonsPGA nomination
shows
iCarly, Victorious, Zoey 101, Drake & Josh
scale
Seven seasons and 150+ episodes
leadership
12-person writing and script department; weekly cross-department production meetings
recognition
PGA Television Producer of the Year Award nominee
Cast photos: Victorious, iCarly, Zoey 101, Drake and Josh
the shows — Victorious, iCarly, Zoey 101, Drake & Josh
Writers' room whiteboard with Victorious episode titles
writers' room board — Victorious, season 2
Writers' room table with scripts and coffee
the writers' room table, scripts out
Giant cupcake prop on a night shoot
night shoot. yes, that's a giant cupcake.
iCarly cast signing autographs on set
iCarly set — autograph break
The iCarly.com desk on the studio set
the iCarly.com desk, on set
Multi-camera monitors showing the iCarly episode with Michelle Obama
the monitors — the First Lady episode
Water stunt geyser erupting in a school hallway set
stunt day — the hallway waterfall
the night window · est. 2010

Stolen Duck

Dev / production banner. Pilots with Nickelodeon; film with Disney/MarVista; self-produced Shayna's Place (eOne); viral comedy shorts. Est. 2010 · no ducks harmed.

side dishes · shipped alongside

Small plates

Organize & Create Discipline — book on creative productivity (Penguin/Perigee, 2014). Co-founded Goodie Goodie, a family chore/goal/reward app. Not the main quest, but they shipped.

fig. 1 — the line, such as it is 01 RAW IDEAS IN »» »» 02 PROOF 03 OVEN Nº3 · 45% D1 04 PACK · SHIP MORE FRESH THAN FRESH ✓
raw ideas in → proofed on the belt → baked at 45% D1 → packed & shipped. one format in, a whole catalog out.

// burnt batchesknown issues

BATCH #001Will rewrite the logline at least once more.
BATCH #002Cannot encounter a content catalog without indexing it.
BATCH #003Bakes bread. The crumb is improving.
BATCH #004Owns a strange dog. The dog has no notes.

// what's next

In the proofing drawer…

Open to creative leadership roles across games, AI media, and entertainment tech. My criteria are simple: your roadmap has an ambitious problem in it. Let's compare notes.

DOUGH AT 62% · DO NOT DISTURB

// appendix Athe recipe book

ARTHUR GRADSTEIN

CREATIVE EXECUTIVE · GAMES, INTERACTIVE MEDIA & AI CONTENT PLATFORMS
San Francisco, CA · gradstein@gmail.com · LinkedIn ↗

Executive profile

Creative executive with 20+ years translating strategy into audience-ready entertainment across games, television, film, and AI-enabled platforms. Defines the creative problem, invents the idea that answers it, then aligns design, art, audio, narrative, product, and production to ship efficiently. Equally effective as a title-level vision-keeper, a slate and programming leader who elevates creators, and a builder of content tools and pipelines that scale. Track record includes measurable gains in revenue, retention, conversion, and production velocity.

Core leadership

STRATEGY & CREATIONCreative strategy · Concept development · Player identity · Narrative systems · Licensed IP
SLATE & PEOPLEPortfolio programming · Team leadership · Creator coaching · UGC ecosystems · Actionable feedback
SYSTEMS & EXECUTIONLive service · Retention design · F2P/mobile · Content pipelines · AI-assisted tools

Professional experience

POCKET GEMS · San Francisco, CA — Creative Director / Senior Principal, Narrative Games
JAN 2023 — PRESENT
  • Conceived and leads Episode: Reality Stars — the standalone app grown from the narrative+gameplay format pioneered with The Kiss List — blending collection RPG, scripted reality, and dating sim; launched worldwide (Dec 2025) at 45% D1 / 20% D7 retention with 10% first-session payer conversion — including a purchase moment I designed — and earned repeat Apple "Today" and Game-of-the-Day features.
  • Crosses into game design at the fantasy and experiential level — wrote gameplay specs from player-fantasy pillars for Reality Stars; two specs shipped as core gameplay features.
  • Sets creative strategy and serves as vision-keeper across a 40-person team spanning design, art, audio, narrative, product, and production — working hands-on with every function — turning an ambiguous player promise into a cohesive experience from concept through live service.
  • Leads a next-generation AI product — a highly customizable, interactive RPG for a female audience with a live-action look, generated with AI — building the scalable workflow that lets the team responsibly generate and organize a huge volume of branching narratives and character customizations.
  • Co-creates internal content tools and integrated AI across a Unity/Spine animation pipeline — where every character move, camera move, and animation is code — cutting the average directed scene from 5 days to 2.5 via writing strategy, templatized scenes, content tools, and AI-assisted directing, without lowering the quality bar.
  • Runs Episode's global UGC pipeline: wrote the educational materials that passively widen the submission funnel, revamped the pitch greenlight process, and built the author-development system that levels green authors with potential into hit-makers.
  • Hosted a 3-day onsite intensive for top creators — every attendee went on to create their personal-best story; 3 reached the platform's highest tier, setting new $/story-start records.
POCKET GEMS · San Francisco, CA — Senior Manager / Manager, Story Lead
JAN 2017 — JAN 2023
  • Created The Kiss List, the format that pioneered Episode's narrative+gameplay blend — codified and taught it to peers and UGC creators, lifting annual revenue 8% (+$1M) and ARPDAU 5%; the format became the foundation for the standalone Reality Stars app.
  • Co-led Episode's Pitch Perfect licensed-IP adaptation, managing creative notes with Universal and producing an original album of a cappella covers to honor the source material.
  • Indexed and analyzed Episode's full story catalog for slate balance — revealing over-concentration in high-school settings that skewed toward lower-disposable-income users and identifying post-education settings as the key whitespace.
  • Used player data to edit internal and UGC stories for retention and monetization, improving story performance by as much as 2x.
STOLEN DUCK PRODUCTIONS, INC. · San Francisco / Los Angeles, CA — Principal / Founder
MAY 2010 — PRESENT
  • Founded as a loan-out corporation and expanded into a development and production banner spanning television, film, games, publishing, and digital media.
  • Developed two pilots with Nickelodeon and a film with Disney/MarVista; self-produced Shayna's Place and secured distribution through eOne, alongside additional original pilots developed for market.
  • Co-created viral comedy shorts with the Secret Sauce comedy collective.
GOODIE GOODIE APP, LLC · Los Angeles, CA — Co-Founder & COO
APR 2013 — DEC 2015
  • Led a family chore, goal, and reward app for iOS and Android from concept through launch and iteration, applying kids-entertainment instincts to product strategy, operations, and execution; wound down the startup after launch.
NICKELODEON · Los Angeles, CA — Writer → Producer / Head Writer · iCarly, Victorious, Zoey 101, Drake & Josh
2005 — 2011
  • Hired at 21 and a head writer by 25; wrote and produced 7 seasons and 150+ episodes across four hit live-action series.
  • Served as head writer on iCarly and Victorious simultaneously and as the showrunner's #2; consulted on both pilots from inception and directed all creative development for showrunner approval.
  • Ran the 12-person writing and script department and led weekly production meetings with every department head, resolving script ambiguities and aligning budget, sets, wardrobe, stunts, and production execution.
  • Nominated for a Producers Guild of America Television Producer of the Year Award for Outstanding Children's Program.

Selected work

Shipped titles: Episode: Reality Stars · Episode XOXO (Apple Arcade) · Episode: Pitch Perfect · Episode (flagship) · Shayna's Place
Publication: Collaborator, Organize & Create Discipline: An A-to-Z Guide to an Organized Existence by Justin Klosky (Penguin/Perigee, 2014); credited by name in the author's introduction.

Education

The Wharton School, University of Pennsylvania — B.S. in Economics, concentrations in Marketing & Communications (2005)
Strive management training — two cycles completed.

PHONE AVAILABLE ON REQUEST — EVERYTHING ELSE IS THE FULL CURRENT RÉSUMÉ